Tag: trade

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  • Merchants

    The merchant clans are, for the most part, politically neutral, concerned only with profit; and each tends to specialize in either goods or regions. They are also generally extended family units, although one can join one of the clans as a hireling- and …

  • Economics

    Trade and economics drive much of the politics in Valterra, but indirectly in the main part. Before the [[Lykenem Empire]] fell, it was very segregated, with various portions of the Empire devoted to differing production, and a robust system of roads and …

  • Maresin

    The Maresin specialize in- and dominate- oceanic shipping. This is to such a degree that they are able to dictate things such as: _'To build shipping docks is considered a breach of contract, and violators will be issued a warning. If said warning is …

  • Volk

    The Volk are a racially diverse (with some humanoids even!) clan that trades in unique items and artifacts from the north-eastern, wilderness part of the continent. They also do heavy trade in lumber and lumber-products. * [[Merchants]] * [[Main …

  • Amuli

    The Amuli are everywhere, trading in foodstuffs from delicacies and regional specialties to bulk grain and herd-animal shipments. They are the only major clan that has a tendency to 'piggy-back' with other clans caravans. They consist mainly of …

  • Varduun

    The Varduun are the only major merchant clan that is also a city-state. They make up nearly the entire mountainous province of [[Nakkim]], and consist mainly of Dwarves, Dragonborn and Half-Orcs. They are called _War Drums,_ and they don't just …

  • Trading

    *Imports* * [[Karsuli]]: lumber; ore; liqueur; animals * [[RailĂȘ]]: grain; ore; fish * [[Sarpen]]: grain; animals; ore * [[South Urba]]: grain; fish; ore; lumber * [[Tingus]]: animals; ore; clay; lumber _______________________ *Exports* * [[ …

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